Step 07: simplify models
Tested in an auto rigging tool
When I was re-designing the armour, I struggled a lot, it always looked bad, and then I realised skeletons always look good, therefore I used ribs as reference.
Light testing: scattered light in maya
Step 08: design other characters
However I have not actually got a chance to use this model.
Step 09: Stage design
I attended a course called Wabi-Sabi: into the emptiness, which was to go for a trip in Tokyo and Kyoto, and then create works from the experience, I learnt a lot from the trip.